Scripts for the Ruling Class

I recently made the mistake of reading critical reviews of Ari Aster’s film Midsommar. I’ve written about this movie before, and as you might have gathered from my words about it, I loved it. Some critics did not. And that’s okay. It isn’t imperative that everyone recognize undeniable artistic genius when they see it. What I noticed about these criticisms, however, was something that creeps up constantly in the gargantuan amount of video essays and blog posts about film pumped out every month: using studio expectations of what films need as the yardstick for whether a film is good or bad.

Grim, grisly and downright sickening, Midsommar is a feel-bad horror film about suicide, mercy killings, insanity, graphic nudity, religious hysteria, and the kind of grotesque imagery that exists for no other reason than shock value. Director Ari Aster’s delusional fantasy films contain enough imagination for today’s pretentious critics to label him a ‘visionary,’ but not enough substance or ideas for the real world to regard him as an artist of true and lasting value...

This film seems endless, with all of the horror restricted to beginning and end sequences...
— Rex Reed for The Observer, who thinks a discussion on the psychological and social implications of a post-Enlightenment society aren't substantive enough for a film. Also, horror must have the gruesome shocks coming on schedule.

[Note: I’m not going to address how many critics completely misread the pagan community Hårga in Misdommar. That is another discussion altogether, and my previous writing on the film (linked at the beginning and appearing directly below this post) covers enough of the topic that going into audience reception of Hårga would retread too much to make it worth anyone’s time.]

Edward Hopper’s New York Movie (1939)

Edward Hopper’s New York Movie (1939)

The Producer’s Voice in Our Heads

Anyone who has written a screenplay, and therefore sought out advice on how its done, knows how cynical a market it is. Almost all screenplays purchased and produced in the United States adhere to a uniform plot structure, with each plot point appearing on or near the same page in each script. Protagonists encounter a call to action, refuse it, become convinced, reach a midpoint where there is no turning back, hit a wall and decide they can’t reach their goal, are forced to return to their journey, and make a final push in the climax. Protagonists need to have agency and must develop. All major plot twists need proper set-ups. Etcetera, etcetera, so on and so on.

Many of these story features work well most of the time. That’s why this structure has become industry standard in Hollywood: if a screenplay fits into that mold, it will work as a story.

Of course, the problem of demanding this strict format industry-wide has clear implications. Slowly, films produced move more and more into a center line, and most films become simple reskins of the same story. This is all bad and terrible and what not, but that’s not what we are concerned with here. What I’m even more concerned with is how this is generating a language inside of the viewers themselves that limits their ability to see films that decide to work in a different way.

When these rigid expectations are broken, middle brow viewers who are half-trained in this notion of film believe those breaks to be mistakes rather than choices. The consumption of criticism that is built around these studio expectations ends up constituting the filter by which the consumers of this criticism begin to process films. It is a case of viewers who are both too well and not well enough educated in the discourse.

From Andrei Tarkovsky’s Stalker (1979)

From Andrei Tarkovsky’s Stalker (1979)

The Cost of the Profit-Driven Discourse

Going forward, the depth of this mistake might be hard to see. But considered against works from the past, we see how quickly these concepts break down. Take for instance, Andrei Tarkovsky’s Stalker, one of the greatest films ever made (and a film I will likely write about in the future). Almost all of the decisions characters make in the film that have any real impact or consequence happen before the beginning of the film, with a small number of exceptions. Large swaths of runtime are devoted to situating the viewer in the mysterious Zone or the future Russia. Pipes dripping water, a train rumbling, people smoking outside a bar, water running over abandoned items both sacred and profane. Time is devoted to putting the viewer in a place. No, nothing is happening. There is no character development going on. There is no conflict. There are only compelling images that relate the world and reflect the truth of ours.

That isn’t a flaw. It isn’t that Tarkovsky didn’t know what he was doing. It isn’t that they wanted to stretch a thirty page script into a three hour movie. This tonal decision does not fit into Hollywood’s strictures of what a film needs to be doing, but it leads to a film far greater than just about anything Hollywood can achieve using its current system.

Akira Kurosawa on the set of Ran (1985)

Akira Kurosawa on the set of Ran (1985)

Perversity Into Maturity

And this seems almost naive to write about, but a strange phenomenon is occurring alongside and in tandem with the one described above where a cynical outlook on how a screenplay ought to function according to film producers is now considered the adult one. The over-correction against romantic notions of art as an intuitive process that flows from the muse through the artist and into the world has reached an apex where any defense of intuition and non-systematic filmmaking is seen as childish, naive, not serious. It is seen as somehow shrewd to know that a film needs these certain elements, that a film couldn’t be good without them, that their lack can only exist as a flaw and not a feature.

The truth on the other side is that filmmaking is a unique art form in that it often requires huge sums of money and large groups of people to accomplish, and therefore it is not reasonable to expect all of those resources to go into a project that relies on trusting an individual’s artistic vision. Here opens a side argument for the artistic productivity of state funded film programs with missions focused on cultural production and not high returns, but for our purposes here it is to elucidate just what inside this line of thinking is true, because that truth gives the mindset power. But when carefully looked over it is clear that the purpose of these rigid guidelines is a pecuniary one rather than an aesthetic one.

Of course, everyone is allowed to like what they like, and if you prefer films that stick to this Hollywood style, that is A-OK. But it is this reverse use of the style that is troubling. To see people being trained to dismiss films solely on the basis that they break from this style is a part of a continuing devolution and middlebrowing of our culture. And sure, something like character agency can help you identify why you aren’t connecting to a story, but to seek it out as an item on a checklist and docking points whenever a film leaves it unchecked is the exact perversity outlined above.

The Collective Wound: Godzilla and the Collective as a Character in Japanese Filmmaking

Gojira (Dir. Ishirō Honda) is not only the first Godzilla film but also one of Japanese film’s first expression of the horror of nuclear warfare. The film began production immediately after the end of US occupation. During the occupation direct references to the bombings of Hiroshima and Nagasake were censored in Japanese media. [1] But tensions were still high, and Toho Studios pushed for a film that could speak to the tragedy without directly visualizing it. The kaiju monster Godzilla — through character design, plot references to the Lucky Dragon No. 5 disaster, and visual evocation of photojournalism covering the bombings — embodied the collective anxiety and horror without depicting the trauma itself. [2]

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Gojira is the source of so much pop culture iconography, but the film’s effect is unexpectedly dark, haunting. This is not a man in a suit play fighting with a giant moth on strings, as one might come to expect from later incarnations. The 1954 Godzilla is more Lovecraft than kitsch.

What we feel at the end of Gojira, as the monster disintegrates at the hands of the Oxygen Destroyer (along with the self-sacrificing scientist who created the weapon), is a membership in the collective who listen via radio to live reports of Godzilla’s death and soon set themselves to piecing their country back together.

This is not a Hollywood moment, where almost all screenplays are written according to a strictly codified sense of what makes an individual grow as an individual. For most Hollywood studios with their bastardized-Joseph-Campbellian rubric, a film works if the viewer feels connected to the hero to such a degree that the hero’s transformation feels like a transformation in the viewer. But for the audience of Gojira, the film works because we come away feeling like a member of that collective who withstood the kaiju and defeated it, and who must now face the reality of so many dead, so much to rebuild.

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One could say this is because of a societal difference, that Japanese culture is less individualistic, or that the wound of Hiroshima and Nagasake and the end of the empire was a collective wound. Given the amount of great Japanese cinema focusing on individuals, the latter argument has a stronger pull, but here we are less concerned with why the film is made this way or what cultural factors play into it. Rather, let us look at how the film draws the viewer in as a member of the collective.

To tell the story, Honda relies on seeing the events through several lenses, each viewpoint expressed by a main character. This is a technique we’ve come to expect from mega-disaster blockbusters (just think of the multiple converging hero journeys at the heart of Independence Day or The Day After Tomorrow, both filmed by Roland Emmerich who directed 1998’s US Godzilla). A major benefit of the technique is that it works: watching many people from all places and stations of a society reeling from the central crisis makes that crisis feel big and widespread.

The conflict is also mostly one sided. While most films involve an antagonist who interacts with a protagonist — or at least gives the protagonist some way forward — Gojira’s conflict mostly centers around a rampaging kaiju who can’t be stopped. Characters look on in horror or flee for their lives while Godzilla destroys large swaths of various Japanese cities. When the military finally tries a counter-offensive, they are only halfway successful. It is not until scientists collaborate across disciplines and convince the government to back their plan that the protagonists really have much to do. Even then, one has to commit suicide.

What does this passivity look like? Shots of crowds fleeing the rampaging Godzilla. Shot after shot. If we need to raise the stakes for a particular city crushing event, we close in on a weeping mother comforting her crying child as the flames that eat the city around them light their tear-covered faces. Again, these are techniques that are now, some sixty-plus years later, part and parcel of big budget disaster filmmaking.

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This cinematic depiction of crowds has a difficult relationship with the medium’s attention to individual protagonists. Master Japanese director Akira Kurosawa is famous for his battle scene depictions of serpentine units of soldiers moving as one through space, as individual characters read the events on the battlefield and react. But a unit of soldiers isn’t quite a crowd. Both are composed of many people who move together with somewhat uniform purpose, yet depicting one should not have the effect as depicting the other. Units of soldiers move together based on commands from a specific, knowable point. When many soldiers act as one, it is a sign of supreme social order. Crowds, however, move together as one during a breakdown of order, as in people fleeing Godzilla.

The end of Do the Right Thing (Dir. Spike Lee) uses a crowd made up of individuals that we have come to know through the events of the film, but once inside a crowd, there is a new tension rising as we see characters moving together, not according to some plan but according to shared experiences, shared frustrations, a shared target. By seeing the crowd coalesce around a common enemy, we see the rise of a new character (the crowd itself) and a sinking away of the individual characters that make it up. This is a very American film with a very similar collective feeling, if only for its climax.

So here we have two examples of groups of people moving together depicted in cinema. Both the well trained unit of soldiers and the mass crowd threatening to riot. But Godzilla films have people fleeing together in the act of escape and mourning together in the wake of a catastrophe. Thus, what a film like Gojira tries to accomplish is a much more complex emotional arc in these crowds, and by keeping with the crowd for a greater portion of screen time, by centering the trauma of Godzilla’s raid on Japan in the collective experience, the film brings us along that same arc as a member of that crowd.

Gojira is a masterpiece on many fronts, but its focus on a collective wound is perhaps its most profound. Given the filmmakers’ inspiration, it seems the most fitting honor.

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References

[1] https://en.wikipedia.org/wiki/Occupation_of_Japan

[2] https://en.wikipedia.org/wiki/Daigo_Fukury%C5%AB_Maru

Cannibalizing the Past Pt 1: The Suspiria Remake and the Fertility of Reference

The original Suspiria by Dario Argento is a masterpiece of horror cinema. For myself, watching the movie at eighteen sent me down a path of foreign horror films, then foreign films in general, and so opened the universe of great cinema to me. It played such a pivotal role in my personal aesthetic development that the announcement of a coming remake had me feeling two kinds of ways: incredible interest at how the filmmakers would attempt to take a second bite at the apple, and incredible wariness at just what we could expect. Argento’s Suspiria did not seem to me the kind of film you watch and say, “They could have done better. Someone else should take a shot at it.”

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It’s worth mentioning that in the last two decades (the length of my film consciousness) there have been a spat of horror classic remakes that were all either bad (like Alaxendre Aja’s The Hills Have Eyes) or, at best, shot-for-shot remakes (like Rob Zombie’s Halloween). The one exception, perhaps, was Zack Snyder’s Dawn of the Dead, but that film now has the dubious honor of spawning the zombie over-saturation wave that came ten years later — along with Danny Boyle’s zombie-like 28 Days Later. So all the signs pointed to a Suspiria remake being less than good work.

When I finally watched it, I was happily surprised.

What Luca Guadagnino et al achieved was that most difficult task of reenvisioning without abandoning. The new incarnation takes the bare bones of the source material and creates an entirely different kind of horror experience, while still drawing enough one-to-one echoes to feel like a kindred spirit.

Argento’s film uses a neon baroque sensibility to create a world where the characters, story, and logic function on a dreamlike, “oneiric” level — a literal nightmare. Guadagnino’s film switches out the high saturation for a muted, realist palette evoking a divided Berlin at the center of world history, and he switches out the baroque with the modernist. These two underlying aesthetic guidelines travel throughout the remake, and provide a lens with which to see on what terms the two films function. It also provides a guideline to keep the film on its own terms while borrowing from its source.

Carrying out a revived aesthetic (like mid-century modernism) is always a balancing act. The visual references must drive all the way up to the line before crossing over into pastiche. That is, every reference must function meaningfully, must express, must convey information. To the degree a reference satisfies these needs, it escapes pastiche. To the degree it fails, and exists merely as a reference, it is pastiche. For Guadagnino’s remake, there were thus two horizons where this danger existed: reference to the original film, and reference to the guiding aesthetic of modernism.

Guadagnino himself claims that he hopes to have no style, but his Suspiria undeniably does. It uses the visual language of modernism to describe the unsettling logic contained within the coven of witches, a brooding and dangerous situation inside Cold War Berlin (a different kind of brooding and dangerous situation).

We use style to forget ourselves. To eliminate our viewpoint and merge into a reference structure handed to us by a social network. By engaging the style, we join that network and influence the very substrate we are relying on to be separate from ourselves, but this is of little consequence inside the gestation and creation because you don’t join that conversation until it has already influenced your utterance — by the time people see your film, you’ve already made it.

In this way, Guadagnino used style much like source material, two reference patterns working in tandem. His Suspiria is conceptually elevated then, because it has so many added layers of discussion. It speaks with history, with its predecessor, with the audience — even with witches.

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And while this kind of referencing can go very wrong (see the general culture right now as it feeds on both a blockbuster film based on the early 90’s video game Sonic the Hedgehog and a live-action children’s mystery starring a character from a popular 90’s trading card game and anime), when we see it work as it does in Suspiria, we see the potential fertility of cannibalizing the past.

How does his film succeed? For one, the deliberate pacing works to its advantage. With so many masters to serve (and it seems to freely add to this list by engaging in excessive world building both in historical and geographic context as well as the fantastical mythology), the film needs time. And let me tell you, it takes it. The film runs for two hours and thirty-two minutes, which is absolutely gargantuan for a horror film. But this time means that no reference needs to stand without support. This is not a simple recombination of signs. There are multiple characters able to pass the through the world, interact, and build a reality inside of the sets and the story. That pacing is the precise antidote for the problems with a culture that has begun to recombine symbols rather than create new myths. Recombination is interesting but thin, so a culture relying on it to generate itself needs rapid production of new combinations. The more you sit with a reference, the more people think, and so something has to stand behind it if your camera lingers over it.

The second way that the film succeeds is more quaint and old fashioned, but it gives us a clue about a good test for a work that relies on references and is embedded in an entire network of style. That is: does the film work if it weren’t evoking the original? Yes. The Suspiria remake goes it alone enough to prove itself, particularly in areas that are the easiest to exploit for nostalgia, like musical themes and iconic shots. The one sin of nostalgia exploitation the remake commits is using the lead actress from the original (Jessica Harper) for a cameo. But the fact that they resisted using the iconic theme of the original and remaking any of the famous death scenes absolves them if there be any justice in this world.

What I took away from the experience of 2018’s Suspiria was a renewed interest in the zeitgeist-dominating nostalgia spectacles over which so much cultural critics’ ink has been spilled. Sure, I noticed it, even hated it, even used it as a symptom to diagnose a terminal cultural disease embedded in late capitalism. Once I’d seen a nostalgic remake done correctly, it all meant so much more. If it were all bad, it would be inherent, inescapable. But remakes can be done well. Our warm and fuzzy cinematic memories can be used and manipulated for new purposes in a productive, generative way.

That means there is more to the story. Cannibalizing the Past is a series of observations on that story.